Radio Location – The Most Underused Perk

Published by Darron Toy on

hello hello everyone now first of all I apologize for not posting in a while I got a really nasty flu and it just completely wrecked my voice so I've had to take a day or pretty much a week off from posting any commentaries however I figured I would return with one of my favorite perks in the game that is once again I still get questions why I love this part and that is of course radiolocation or I like to call it RPF since it used to be called radio positioning finder I will use two very popular DD's to make examples first of all the gearing and then dish Mikasa first of all in the gearing you can see RPF is pointing behind me I know the enemy has a Baltimore and a grocer voice so I suspect either of these two are chasing me because I was trying to defend this flank practically alone and I was spotted I killed the flexure and now of course I know that he's hunting me because RPF is telling me that something is closer than the Yamato's 8.3 km range so already RPF or radiolocation is giving me a significant amount of information I am being actively hunted by either radar cruiser or a gunboat DD that can hear neither of which I really want to be fighting alone so I'm pinging on the team I say it's gross oh boy it might be the Baltimore as well but either one is of course the threat and either one is something my heart Akuma can deal with quite well I have created enough distance between me now that and you can see RPF is actually switched to the left of the island which means I finally feel safe enough to smoke up I landed torpedos and of course the gearing is a hybrid so if you land torps and you get a float then you want to smoke up and use your guns to start some fires this guy has no damage cones I know that a couple of fires will easily burn him down if I can get enough damage and there is in fact the smoke going up in front of me so it's probably the grosser voice or possibly even the Shema cause I do have one of those as well that is trying to smoke up this Yamato to get him undetected but I've already started a double fire and I got significant amounts of damage and more importantly the DD that just laid that smoke RPF is telling me that he continued saving left you saw how that notch that arrow basically almost on my screen how it not to the left that means the destroyer who laid the screen didn't stay in his smoke but he kept pushing past that so instead of torquing into the smoke as I would normally once again radiolocation is giving me the information that the destroyer has kept pushing and he's exactly in front of my towards and he gets spotted by the come on jump by him and as he tries to actively dodging that he ends up eating my torps and I get a double strike this is on the NA server and the Baltimore that we suspected was flanking he finally pops up around the corner but I was far enough away that there was no chance of his radar reaching me and there was no chance of him actually being able to disrupt any of my place and Oh actually see stopped which is a bit surprising I switch to torps to get an idea of his speed and with this I can easily finish off the Baltimore as well so that was a that was a pretty base well maybe not too basic but that was an example of a play that was made entirely possible thanks to intelligent use of the radio location perk it told me where the flank was coming from it told me to create distance it told me to distance from it it told me what the destroyer that later smoked was doing it gave me so much information and learning to use this information is usually the challenge with using RPF it is so like I call it one of the strongest perks in the game and the only reason people tend to disagree is in my opinion because they don't really know how to use this perk but this was of course gearing which is it done about let's switch to the she Mikasa which is a purely torpedo focused destroyer now in this she Mikasa game I am of course I spawn near sea so I go towards sea usually if you spawned close their cap you want to head towards that cap the matchmaking is not exactly friendly towards me there's five destroyers something you don't like in Ashima they have a full three-man Shema division and they have des moines Minotaur Moskva which none of those cruises are really something I really want to deal with at least they don't have a worry strip so thank God for small mercies but a full three-man division now what does my RPF tell me well first of all I'm being RPF myself you see the locate the located signal that means that radio location is now pointing towards me also it shows that something is in front of me I doubt it's the most o'clock because there was far so far away so this enemy deity is either sailing all the way around this islands or is actually right in front of me trying to sneak into the cap I entered a cap just to contest because if if the cap gets contested now I know exactly where he is he's right in front of me thanks to radiolocation but since the cap is still not being contested there's this I have the sneaking suspicion that maybe he's going around the island because those are the two only options radiolocation is narrowing it down and my chops are about to get ready do I want to talk behind the island I'm slowing down I don't want to sit here for too long we're still waiting to see what this guy's oh and do you see cap got contestant now it got narrowed down this now I know exactly what this did he did he entered from the right and he sailed into the cap fairly close to the island and he's either he's parking right in front of me or he's moving slowly in the general direction so I launched spread where he is and where he's heading the starting point of my launch is where he's right now and a follow up is where he's heading now I know it's not that Shema because the cap is still being consistent so there is another destroyer inside the cap and I'm assuming right in front of me our pair switch to right and might repeater prediction was actually perfectly on point and we managed to land or TWRP on the kagero the kagero of course is now in huge trouble because i knew that i had a very high chance of landing of towards so i started pushing in very aggressively that's what you want to do if you think that you're going to land towards you push him so that the enemy DD has to not only struggle with knowing the torpedoes but they also have to struggle with dealing with the incoming fire note that I could smoke up here but I don't want to because it's only a shimmer that's really shooting me right now and I prefer to save my smoke so I can confess the cap again because when you want the contest caps when you want to play aggressive in a cap especially if you're against a three-man division as I am here that I've already seen to have the shimmers I'm going to assume the third one is here as well if you want to contest the cap you need to have your smoke available especially when fighting divisions because you need to have the of disengaging the fight whenever you need to and if you don't have to smoke and you pick a fight and all three of them show up well then obviously we're gonna get very easily outgunned and even one versus two is almost impossible if the deities are even semi-competent so we save our smoke well I just same behind Island to make sure that the Shema couldn't shoot us and once again you see what the RPF is telling me the guy in the smoke he's probably no longer there he might be entering the smoke but in fact there is someone already inside of C and I think he's entered fear from the left into the right it might be the DD in the smoke that moved but I doubt it I think it's the other third Shima so there's at least one person capping in fact the camp is moving so quickly I think there's two deities in the camp so we have our smoke ready we know that one is here on my left and the other one probably further to the right it depends we're gonna go and scout though because I have two cruisers nearby and by pushing in I actually find one of the destroyers but I don't think this is the only one and shooting him I only get half the reset so once again radiolocation gave me the information that there was a second she Mikasa and that's the second she Mikasa who was moving exactly as we predicted and the second she Mikasa has no idea of the incoming toward strike and he gets caught off guard and he gets killed off naturally of course I don't want to stay here there's two Shima causes there's a musket ball that can push in a radar at any point so this is an extremely volatile smoke we're gonna quickly disengage from the smoke and we're gonna bail the only reason I even use the smoke was to just quickly get undetected so I could once again disengage from the fight without extending it still oh we have information well we already know where one of them Shima Casas is the second Chi Mikasa is kind of the question right now looks like this Shima is actually moving into smoke you saw the way his nose was pointed when he smoked up so if this shimmer is actually moving to the right and he's actually left the cap he's ran off entirely left the cap and because our Zhou is now contesting it oh and you saw how RP have switched to the left hard switch to the left from RPF so that means that Shima is more than ten kilometers away he's completely left the cap it's very important information this is something you want to keep a track of and you want to keep note of at all times we're gonna keep create a bit more distance oh and you saw the way you saw the way he reentered the cap the RPF switched back back to the right so that means that she Mikasa that we just saw sail away has now turned around and we entered the cap and he's reentering the cap right where I was talking so just paying attention this is this is an example of constantly paying attention to the mini-map constantly paying attention to your opponents constantly paying attention to what you're really radiolocation is telling you and how you should interpret the same information because the RPF is right in front of me I'm assuming it's gonna take to the left soon because he's sailing towards our left there it goes you saw his he entered from the right and he's moving to the left and he's sailing right in front of my predictive torpedo spread and that's the second she Mikasa and the third destroyer that we have torque in are she Mikasa so note that though that the cap is still being contested so that means that both she must enter the cap once more ideally I want to actually go I don't want to sing in front of this line right now because I'm I'm expecting him to be torqued he's the only battleship here there's multiple shimmer causes I'm expecting tons of torps to come his way note that also I'm gonna now use his radio location against him if he has radio location I should get detected very soon sneaking up sneaking up I'm in front of the lion now and I have in fact not bit been RPF early this is pretty important because this means he's either on the lip he's most likely on the left part of the map because the Hindenburg is the one who has to RPF although my RPF disappointing run ahead of me or alternatively he doesn't even use RPF which I'm now starting to suspect is the case if this guy tries to push towards the Hindenburg or tries to push closer to toward the lion those predictive torps will hit him if not and he moves towards B then I'm gonna sail down towards B and see if I can intercept him radiolocation actually takes today no it takes the left is it gonna go for the wide spreads note that I'm pretty much staring at this arrow this tells me so much information and I'm not obviously which means that this enemy Shima is not using the perk is not using the radiolocation perk oh and it texted right so he's going towards B there were two options he could go for he could go and change the line attempted toward him or it could go for the objective which was B he chose to go for the objective so once again we have smoke ready we don't have too much health but we do have smoke ready and I do have a lion behind me where you need to pay attention to that and more importantly the enemy Shima has no support so using radio location we're gonna pick a fight and pretty much ambush this guy you note that there's to Dedes pushing in from B as well and I'm gonna be using those to my advantage and with perfect timing using radio location I spot the shimakaze just as I have a lion right behind me and this guy of course has a chi loaded and he's gonna be very happy that I just spotted the Shema Casa for him I'm slowing down so I can smoke up but I'm gonna wait until my lion gets a chance to shoot him just slowing down and letting my lion take a potshot and there we go lion laps him for almost all his health and only now do i smoke up because now the lion got to shoot that massive HD volley that gave me a huge advantage in this fight and he's got support from his team but I've already smoked up and disengaged of course as soon as you smoke up you want to start angling because there's always torps coming for your smoke that's very expected and I'm expecting you see Mishima who's pushing from B I'm expecting him to potentially even support the Shema Casa right now seeing I can get some tarps in and the Shema actually spots the Shema Casa so we're gonna go back into our smoke note like briefly enter my smoke just for the duration of this shot so that I'm undetected while I fire it and that is the third member of this shimma causative agent killed off so that was all three shimmer causes I killed all three of them using the radiolocation perk to give me a significant advantage and a significant amount of information in where they were going how they were moving how I could track them down and how it could eventually ambush each one of them this game well it doesn't really become it's not really that interesting anymore because well we have such a huge advantage all the enemy deities are dead and only now that the deities are dead do I actually start focusing on forming damage from the battleships my initial torps kind of get messed up here because well the Shema that's behind me thinks it's a good idea to start gonna birthing against these guys and the problem why I hate gunboat thing is you don't destroy my a ship that you never want a gunboat then unless you have a good reason if you land the torpedo and the enemy battleship is flooding and he uses damage Khan then shooting and starting fires is a good reason because you're gonna do massive massive damage but these guys well they haven't used any damage Khan's they are perfectly healthy they're perfectly fine and the only thing the Shema cause of my shooting is doing right now is putting up a big red sign hey there's gonna be torps coming from this direction now if this was just his own game he was sabotaging with this kind of boneheaded play I'd be perfectly okay with this but the problem is of course he's going the same direction as I am so when they actively prepare and try to evade dodge dodge an evade torps coming from the enemy Shima they happen to coincidentally be dodging torps coming from me as well and this of course kind of annoys me and that's why I generally use guns in the Shema I mean generally I want people to use guns as much as possible when fighting other deities or when there's good opportunities but in this situation is one of the few situations where using your guns was just a terrible idea like what what was he gonna accomplish with using those guns boom even worse is that the monarch can conquer don't actually have any targets to shoot so when the Shima lets himself get spotted he's the one that's gonna be sure that as he just was and he's the one is gonna be losing all that health making sure he doesn't suddenly turn hard left because I want to talk more I'm actually gonna go closer before I talk any more because I'm worried that the Shima is gonna make a hard turn to the left and if he does then he's gonna eat my torps if he's willing to sail into open and gunboat like that then well let's just say he might do some unpredictable moves okay he turns to the right now I feel a lot safer actually using my tortoises I don't want to accidentally tore up someone and the fundamentally even though like even if it turns left it would have been an unpredictable move if I had torqued him it would have been my fault when you launched torps the only one who's responsible for what those torps hits is you you are the one who's responsible even though like someone might make some really dumb moves and some really boneheaded decisions it's always your fault it is always always your fault when you hit someone I smoked up with the idea of not really actually hitting this conker I wanted to hit the lion because I landed a torpedo on the lion and I know his damage cone is down and now that he's actually spotted obviously he's gonna be my target because I want to get fires on him it looks like he's gonna eat torps down oh no never mind he dodged the torps so I tried to follow up get another fire on him note that RPF is pointing to the left at the conker so I'm suspecting that maybe a Minotaur and yes RPF I thought the RPF was a bit too far out to the left of the conker so I was very worried that the Minotaur might try to sneak up on me with hydro and that's exactly what he was doing I do manage to kill off one sadly I can't get the double stroke I like 41 damage to get the double stroke but my next volley finishes him off and this game does end in are fairly comfortable victory now the end of the game wasn't nearly as interesting as the start of the game which was very very heavily focused on radiolocation usage and using it to basically out play an entire enemy division the game ends only 96k damage but huge credit and experience because of course our kill destroyers and rewards are percentage based so it's much Killick doing 10k damage to DD is a lot more valuable than doing 10k to a battleship you get much much better rewards hence the huge XP and monetary rewards team score wise 2.9 k-6 skills I'm a bit sad I didn't get the double stroke because those flags are so useful but I will have take it and more importantly this was such a good example of how valuable the radiolocation perk is if you're looking for what bills I'm using in the Shema and the gearing I'm pretty sure I'm still using the exact same bills I recommend it in my previous shimmon and gearing commentaries so you can find those not surprisingly I recommend radiolocation on both destroyers because I think it's one of the strongest tools and one of the most underused tools in the entire game the Intel report was we can of course see well I pretty much killed every single destroyer well I killed four deities didn't I I killed okay there we go I kill the Shiva at the Giro the other Shema oh and the 13 yep and then I killed a monarch and a conqueror but those were kind of the game was already won by that point point usually when you kill the deities the game ends anyway sorry for being absent for a while I hope you guys enjoyed this commenter and I will talk to you guys later


Flamu · May 14, 2019 at 8:53 pm

This god damn flu refuses to let go, very annoying. In the commentary today I focus heavily on the utility of one single perk, as it's one I've called game-changing since its release.

Kakav deda takav unuk · May 14, 2019 at 8:53 pm

Cunt perk, way to give paid players immunity in the game

mwnciboo · May 14, 2019 at 8:53 pm

RDF – Radio Direction Finder

Rene D · May 14, 2019 at 8:53 pm

That's for a 14 point captain and higher? Can't imagine going for Radio Location on a DD, over concealment on a 10 point captain.

Pawlus Fishing · May 14, 2019 at 8:53 pm

RPF my ass, flumy clearly hacking!!!11… 😀

Wayne Hanley · May 14, 2019 at 8:53 pm

Very nice instructional video. More like this, please.

SoarinYoshi64 · May 14, 2019 at 8:53 pm

I often counter use RPF all the time, knowing that I am the closest enemy to the holder, I can predict where they will strike especially if I'm a DD myself. I use the surrounding terrain to tell me if they're wanting to flank me out or just hide in open waters. I'm so tempted to use the perk, but have not found a spot to do so… unless of course I use IJN DDs c: I haven't worked on that line yet, and I'm still unsure about what perks to choose for it since I'm so used to playing Gunboat DDs due to the soviet lines. This video is a big help in how I could potentially use that perk too or plan out the build.

eisenhertz · May 14, 2019 at 8:53 pm

you are too much,to intelligent to play this game!

soleno74 · May 14, 2019 at 8:53 pm

Using rpf we on NA server calculate how many EU and SAE potato’s merge into our serve so Flamass finally make a double strike . One day u will droop from the sky dude , pray to not be on my Texas lawn.

Ramiiam · May 14, 2019 at 8:53 pm

Why no videos on the T5 ranked sprint season? Many of us are sick, sick, sick of the high tier meta with all the BS radar. Mid tier is a purer game, and way more fun.

Nova Topaz · May 14, 2019 at 8:53 pm

You forgot to mention a thing about RPF. If you use it in conjunction with ANOTHER ship using RPF, and both have the same ship close to them, you can calculate where the enemy is(because RPF gives EXACT location if looking through the middle of each bubble and finding where they intersect) and blindfire with very good precision and accuracy. Impractical, but possible if you are using things like voice chat.

SpartiuS94 · May 14, 2019 at 8:53 pm

"You are responsible what your torpedoes hit"
That, THAT, is the reason I love Flamu.

I was sailing my Tirpitz a while ago, and there was a Massachusetts closing in, I was the CLOSEST (5KM away) guy to him and naturally I go to brawl him. As I cleared the island, an idiot "friendly" DD launches his torpedoes and they were ALL heading my way. Therefore, I could not line myself to shoot and instead I was dodging the "friendly" torpedoes. Luckily I dodged all of them.

So the case was for the DD: Allied BB brawling enemy BB? Lunch torpedoes anyway.

I was not very mad about it, but my other teammate (in a cruiser) was complaining about our DDs that were all camping in the back (obviously including this guy since he almost torped me) waiting for us, cruisers and BBs, to push in. So I also said: "yeah, I was just about to get torped by him". The DD player replied: "It's your fault for doing stupid maneuvers"

Suddenly it was my fault that he launched torpedoes on an enemy that was about to brawl his ally.
I basically told him that if i knew he was such as ass, I would've deliberately taken the torpedoes to turn him pink.

Randy Maatta · May 14, 2019 at 8:53 pm

At the 8:20 mark that Zao reminds me of a lot of players. He is outnumbered 3 to 1 with a DD in the cap and he yolos to his immediate death. Why do players do this?

Strela · May 14, 2019 at 8:53 pm

"This is on NA server btw"
What are you implying?

Thinking Mantis · May 14, 2019 at 8:53 pm

Fantastic explanation! Thanks very much. So, what would be your captain skills for the Gearing/Shima, in order? Would it be the 14th point skill, after Concealment?

Thinking Mantis · May 14, 2019 at 8:53 pm

Fantastic explanation! Thank very much. So, what would be your captain skills for the Gearing/Shima, in order?

Yuki Yuukan · May 14, 2019 at 8:53 pm

I am starting with playing WoWS and i feel that this skill is extremly Srong. But only, if you learn to use it. Players like you, with a loot of awarness and knowledge … the Skills is OP. People more like … the sharp and is to front … not realy get a lot of information of this skill.
But yay this skill is very strong, when you can work with it.

Deadest Fin · May 14, 2019 at 8:53 pm

Any chance RPF can fit into a Henri IV build? Seems like it may be useful for late game DD hunting and when you are alone on a flank.

Intizando · May 14, 2019 at 8:53 pm

Hi flamu, I would like to know what Commander Perks you use on the USN-DD line???

R Christie · May 14, 2019 at 8:53 pm

Your voice sounds familiar.. Civtrader 6?

Captain Jaws · May 14, 2019 at 8:53 pm

I had no idea this perk was rarely taken, I couldn't imagine playing without all the extra info.
At least as a stealthy torpedo boat, I feel that my job is to relay information and scout/cap while creating walls of pressure.

Jonas Jäckel · May 14, 2019 at 8:53 pm

How did the Shima in 5:30 got spotted? He is too far away and no plane/ other ship is right next to him…

Victor Samuel Baez Souffront · May 14, 2019 at 8:53 pm

ididnt now that ability was that great

Tommy Andersen · May 14, 2019 at 8:53 pm

Got so used to it now, that I get it on all my dds, so usefull.

pahtar · May 14, 2019 at 8:53 pm

Of course the relatively low damage done was because you were mostly focused on DDs that just don't have many HP to farm. Well done in the game and video.

Beltenebros · May 14, 2019 at 8:53 pm

I am not sure I can get this clever with the radio location.

Beltenebros · May 14, 2019 at 8:53 pm

You get the flu very often. Do you smoke?

ma6netho · May 14, 2019 at 8:53 pm

WG reported for wall hax 🙂

Squew Bits · May 14, 2019 at 8:53 pm

I was just about to spend 4 captain points on my Minotaur and your vid convinced me, thank you. Two games thus far: the first was on the same map as your Shimakaze example, in the same position, so it was an easy first lesson (though sadly a loss). The second game was an absolute dream, with RDF/RL playing a significant role in terms of information for my team (3 kills, we stomped the reds).

Trevor Perry · May 14, 2019 at 8:53 pm

So I'm not sure if you'll see this question, but I'll ask anyway.
It seems like RPF is most useful in fighting other dds or avoiding radar cruisers hunting you. Because of this, which DDs would you recomend NOT to use RPF on? Or do you think rpf is simply a solid choice for every dd?

T S · May 14, 2019 at 8:53 pm

shit sakes don't tell these idiots how good that perk is m ost people don't use

Terrance Roff · May 14, 2019 at 8:53 pm

Hey Flammu..try this… IJN DD.. a Yugumo is a good choice. Run RPF, do NOT run concealment module, run TAM instead, and I personally suggest no smoke (TRB!) With TAM you can out spot just about anyone, and with RPF.. snickers you might enjoy! I'm an average player ( a little better then some with DD's) And I've had some amazing success with this set up.. so how would it do in the hands of a master player?

EuriÓn · May 14, 2019 at 8:53 pm

Holy you are too good

Piotr Litwic · May 14, 2019 at 8:53 pm

Hello Flamu. If you don't mind, allow me to request a video like this which would show why you pick Vigilance or Basics of Survivability on your BB captains. I'm slowly beginning to lean towards that option, even on my ultra-slow rudder ships. Could you present why you consider +25% to torpedo detection range more viable than -15% to fire duration? Thx.

maximillicon 1 · May 14, 2019 at 8:53 pm

I put it on my BB,s not long after it came out to keep some DD player from making a long ass flanking move and torping me…and not having a clue before that there was any danger// " or I could trust someone else to spot him"…need a smiley face here.

Scott Scott · May 14, 2019 at 8:53 pm

Enjoyed Radio Location Commentary. Impressive utilization of commander skill as primary assist in destroyer torpedo targeting. My one general question to Flamu would be as following:

1. How does Flamu go about obtaining video clips for your commentaries?
Are they selected from archival footage after theme of broadcast is determined?
Are the clips prospectively created after X number of games once a broadcast theme is selected?

The reason for my query is basically to attempt to balance in my mind (and other people minds) the impressive results achieved in those clips with real life consistent results achieved by Flamu (acknowledged as superior player) and the real life benefit of Radio Location as a 4 point commander skill. How consistently does radio location benefit the player as opposed to 4 points of skills which would otherwise be utilized instead of radio location. How often during game play does radio location result in some or all of the results appearing in the video clips, where ships that are unspotted are successfully torpedoed or otherwise engaged utilizing radio location as a primary assist.

– Klebs (AK)

P.S. – Enjoy your commentaries. Quality stuff.

frankie adrian · May 14, 2019 at 8:53 pm

don't tell everyone how good radio location is …… I use it on all my DDs ;o)

John Parrish · May 14, 2019 at 8:53 pm

Most people think Arrogance is a fault, and it is if you can't back it up. You Sir, have no problem backing it up, Your Arrogance is to be Commended.

Rikki Richardson · May 14, 2019 at 8:53 pm

well yes and no when it comes to torps, I mean ive had a few matches when some people deliberately turned and steered into all my torps, but I don't disagree that the punishment at the end would generally end up on your hands

Amadis Demitrius · May 14, 2019 at 8:53 pm

12:12 you could have smoked up as soon as the other shimakaze fired, since he would then be detected by your allies.

Fakkermon Kek · May 14, 2019 at 8:53 pm

Masterpiece video Flámu

Daniel Arfire · May 14, 2019 at 8:53 pm

that Jingles moment

Dillon Kerbs · May 14, 2019 at 8:53 pm

disliked this video just so people don't get any silly ideas ;D

Euan Murray · May 14, 2019 at 8:53 pm

Good job sir!

Andrew Smith · May 14, 2019 at 8:53 pm

I find rpf very useful, and there are certainly some cruisers I use it on, an Atago with a speed flag in ranked can make a very good dd hunter due to the higher percentage of slower IJN dds that tend to get played.

Well you be doing a breakdown for the Ranked Sprint and pros and cons of the ships. Be useful for newer players who may not have played this knd of competition and really thought about what makes a good ship in a particular branch and how to optimise selection.

Thanks for the vids keep posting when able and I'll keep watching 🙂

Tastiestbeaner · May 14, 2019 at 8:53 pm

Would love to know what ships you recommend for RPF. Didn’t really talk about what you should take it on.

cochacopen · May 14, 2019 at 8:53 pm

I was surprised to see this title. I remember when this perk was on test, DD players were worried that it would be too powerful for exactly the reasons shown in this video. It's like a crude radar that's always on.

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