5 Creepiest Locations In Each Fallout Game

Published by Darron Toy on



it's no secret that there's a lot of underlying sinister tones in the Fallout franchise the developers were clever to include locations that were either hidden for the player to haphazardly stumble upon to shake the way the player views the world or left in the open to send a message about the real workings of this broken world either way here's a list of the creepiest locations from each Fallout game there'd better be a killer reason for standing in my shadow does next on the menu ring a bell for ya Normie fallouts necropolis with a name like necropolis you know this area of the original fallout is going to be sinister a city of the Dead considering the game setting what makes this place special well the city is intact but abandoned and people who go there tend to vanish as such characters avoided whenever possible but of course the player is going to give this ghost town a visit the ominous soundtrack adds to the creepiness of necropolis and it turns out it's become City inhabited by ghouls some live on the surface and contribute to the ghost stories about the place while others live on the ground in the sewers ah you say a city of ghouls isn't that creepy then let's dive into the history of necropolis to see how it got that way necropolis is the site of vault 12 with vault 12 volt tech had a specific experiment in mind studying the effects of radiation on the people inside as such hot tubs doors were intentionally designed to not seal shut properly first other people forced their way inside to seek the vaults protection then the radiation began leaking in the inhabitants of vault 12 were doomed to become the first ghouls a ghost town spooky but familiar a city of ghouls unsettling were not terrible a vault were the people who thought they were protected there were intentionally exposed to radiation as part of an experiment yes now that's definitely creepy fallout to ghost farm music can work wonders for atmosphere the music picked for the ghost farm in Fallout 2 elevates it to levels of creepiness it would never have managed otherwise the theme City of Lost Angels returns from the first game where it was used for the boneyard with this music playing in the background you walk toward a huge cornfield with impaled corpses lining the path if your perception is high enough you'll be able to see that the corpses are actually just dummies that might make you feel a little better or at least until you enter the house at the center of the cornfield and fall through a concealed trap door taking damage and possibly crippling a limb from the fall now you get to meet the ghost farms mutated inhabitants during the war a militia groups sealed themselves and their families underground for protection as a result their descendants known as the slags are unable to enjoy sunlight or live on the surface when they ran out of supplies in their underground home they started the farm up above so that they could ten crops at night to the people in the area the farm appeared to be abandoned so a local man moved in this was no good for the slags who decided to scare people away once and for all by covering themselves in glowing fungi to appear like ghosts and setting up impaled dummies all around the farm now people are afraid to go near the place and even if the truth makes it less disturbing than it appears the ghost farms still qualifies as one of Fallout twos creepiest locations especially on your first visit fallout3 Dunwich building – any fan of HP Lovecraft stories the name the Dunwich building is bound to set off alarms drawing its name from Lovecraft short story the Dunwich horror voila threes done which building is one of the creepiest location in the Fallout series and a general emerged – Lovecraft so strange things happen inside the Dunwich building that people still disagree on whether they're intentional or glitches paranormal events like doors opening on their own items falling to the ground mysterious footsteps and the hallucination of the building's past is possible to go through the Dunwich building without witnessing some of these events but it appears as though they just scripted to happen under specific circumstances but surely a few haunted house effects aren't enough to get a location on this list don't worry but then which building has much more audio logs throughout the building recount the story of Jamie Dexter palabras a man whose life changed forever thanks to a strange book after encountering an obelisk in the building he becomes a ghoul Lovecraft references run rampant here Jamie's story has parallels with the Dunwich horror his book is a nod to the Necronomicon his name references the Lovecraft character Charles Dexter Ward one of his logs references the Necronomicon writer abdul-allah Zod and the madness inducing obelisk also whispers the name al has read as well as Gath most likely a reference to the underwater city of lair the Dunwich buildings backstory might not be as unsettling as some of the others but it makes up for it with its spooky presentation and of crafty intones greetings murder and welcome if you're here now it means you've been offered up as a sacrifice so that your vault can continue to thrive Fallout New Vegas vaults 11 you have to love the vortex social experiments they provide so much material for lists like this in the case of vault 11 in Fallout New Vegas however the real horror doesn't lie so much with the social experiment itself but how it worked out after vault 11 initially sealed its inhabitants were presented with an ominous message every year they had to sacrifice one of the vault dwellers if they didn't the computer would automatically kill everyone inside that's a pretty twisted situation the votes overseer knew about it going into it which didn't pleased the others so they picked him as the first sacrifice from then on the two roles were joined together who where were they elected as the overseer was also the person they sacrificed that year this led to grim situations where people were nominated as overseer by the enemies or the threat of this was used for blackmail vault 11 had become a location run by fear finally one overseer changed the rules so that the sacrifice would be picked randomly by the computer instead of being elected this led to chaos and fighting as people attempted to force her to change the law back to the way he used to be by the time it was over only five people remained the five survivors decided to defy the system and refused to pick a new sacrifice only for the computer to tell them congratulations citizens of vault 11 you have made the decision to not sacrifice one of your own you could walk with your head held high knowing that your commitment to human life is a shining example to us all the vault was then unsealed yes refusing to go along with the human sacrifices was actually the correct answer but they were down to five survivors before they realized that it's like the Milgram experiment but a thousand times worse at least those five survived though right right actually after an argument over whether they should leave the vaults or commit suicide because of what they did only one inhabitants of vault 11 actually got out but 11 might not look like a particularly creepy location on the surface but once you learn the truth about what happened what the people did how it turned out and that their years of human sacrifice weren't even necessary it's definitely one of the most disturbing fallout locations fallout 4 Pikmin gallery fallout 4 continued the tradition of Fallout creepiness with many more disturbing locations including a follow-up to the Dunwich building but while the Dunwich bore our minds is certainly creepy our pick from fallout 4 is yet another Lovecraft shoutout the Pikmin gallery when you first go through the door into the Pikmin gallery you might not be expecting much after all it doesn't sound like a particularly scary place unless you're a fan of HP Lovecraft and pick up on the name as a reference to his story pickmonz model if so you might be a little more prepared unlike the Dunwich building however this one isn't a direct parallel to the story it draws its name from the Pikmin gallery is filled with mutilated corpses blood streaked balls piles of flesh and decapitated heads on spikes and this is an art gallery after all so there are plenty of disturbing bloody paintings on display alongside everything else if you continue to explore you'll descend into the basement and then a series of tunnels where you'll meet Pikmin himself Pikmin is a calm polite artist who considers the gruesome spectacle above to be the height of art and amuses himself by collecting Raiders heads and Howard does Pikmin collect their heads when he kills Raiders he leaves behind a calling card that depicts our hearts drawn in blood and a message taunting other Raiders to come after him assuming you save him from the Raiders you'll give you a knife as a thank-you gift along with the notes marked with another bloody heart and the message thanks killer presumably he is return to working and his gruesome it might not be the scariest location but thanks to the unusual decor and pigments polite mannerisms and of course the Lovecraft reference we've picked pikmin gallery as the creepiest fallout4 location I hope you enjoyed this list and if you did leave a like I'm looking forward to more interesting worlds to explore from Bethesda and their franchises and with that their hidden dark secrets


24 Comments

Ian Allen · July 31, 2019 at 8:59 am

I'm surprised the Dunwich Borers site wasn't on the list for Fallout 4. I hated going in there.

dylan cook · July 31, 2019 at 8:59 am

I love pickman he's amazing. Doing what us regular folks won't, making art out of garbage

Doot Spookem · July 31, 2019 at 8:59 am

Ghost farm=hopeville missile silo

Doot Spookem · July 31, 2019 at 8:59 am

Necropalis theme=nipton theme

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Serasia · July 31, 2019 at 8:59 am

If anyone likes the ambient music in Fallout 1 and 2, Mark Morgan has it online through a free download on the Fallout Fandom Wiki. Also, Mark Morgan used a track from Aphex Twin on Selected Ambient Works Vol 2 to make the “City of Lost Angels” track. It’s number five on the album and CoLA is a slower version of it.

Serdar Akbaylar · July 31, 2019 at 8:59 am

Vault 11 = Stephen King – Mist
Vault 69 = Dr. Strangelove
🙂

Ur welcome.

Robert Faro · July 31, 2019 at 8:59 am

Where is the game play?

Relentless Chaos · July 31, 2019 at 8:59 am

Vault tech: "Hey let's create and see what will happen if we say someone has to be sacrificed every year so everyone will live. I'm sure one will stand up and the rest will come together and refuse.
*war breaks out
Vault Tech: "This wasn't part of the plan."

Maxim Irician · July 31, 2019 at 8:59 am

The whole story of the blackmails and corruption in Vault 11 make my stomach churn every single time.

Yes, I am a thin-skinned coward, I do admit.

Bread · July 31, 2019 at 8:59 am

First ghoul I believe is a guy named Eddie winter surprisingly from fallout 4 with nick valentines personal quest

Murdoch Quintland Rochefeller · July 31, 2019 at 8:59 am

Oh, didnt know you did this.

Black Broly · July 31, 2019 at 8:59 am

At 10:13 I almost shit myself lol

Skriva · July 31, 2019 at 8:59 am

kinda serprised you didnt talk about the Pint-Sized Slasher's place in Point Lookout.

Jonsilver MT · July 31, 2019 at 8:59 am

Make more videos please

ginkarasu · July 31, 2019 at 8:59 am

great video, as for your question; No I'm NOT looking forward to Fallout 76. Never will too because I'm not into MMO's and multiplayer games. I love Fallout because it is a single player game, the mods (not the creation club/Steam workshop stuff). Currently I'm playing Fallout New California still beats Fallout 76.

Lord Shaodeus · July 31, 2019 at 8:59 am

The Cathedral should be the pick for Fallout 1, either that the glow or the Mariposa military base. But the Cathedral would definitely be my pick, considering how creepy that shit is

lagslaughter gaming · July 31, 2019 at 8:59 am

What about bos tatics.

Coffeebean77 · July 31, 2019 at 8:59 am

Everytime I've played fallout 4, no matter the character I'm trying to be, I kill the raiders AND pickman. "Gee buddy thanks for the knife! BANG"

Joshua Fahrney · July 31, 2019 at 8:59 am

I used to watch your videos all the time unit all I could find I older videos so where have you been I missed your countdown videos. 😵😢😉

UnevenerVenus7 · July 31, 2019 at 8:59 am

Now I need a mod that replaces all the ghouls with Pepe and makes them scream "REEEEEEEE!" whenever they attack.

C Ramirez · July 31, 2019 at 8:59 am

Missouri

Garrett Wilson · July 31, 2019 at 8:59 am

What if Bethesda put 20 scary locations in one fallout game, and 50 creepy unmarked locations to top it off?

Trindalas Valadaros · July 31, 2019 at 8:59 am

To be honest I think Dunwich borers is a bit more creepy. Then there was that one bunker with that a soldier stationed there alone that was hearing noises and there were strange goings ons. If I remember correctly there was some creepy things that happened while I was there too. I forget what the place was called. Also in vault 88 in the entrance building you can find a buried… dummy? With red eyes that looks very alive. It reminded me of a Weeping Angel from Doctor Who. You can’t get rid of the damn thing either so you just have to deal with the fact that you have a possibly living, possibly basically immortal statue trapped in your vault… and maybe not permanently trapped. I honestly don’t like building there because of that. Still thing Borers is the creepiest though, by just a bit, because of the supernatural horrors and the possibility of a creature of great, evil, power being there. (Was disappointed it did not go farther than it did, it had the potential to be the best horror themed quest in the game, but the ending of it was disappointing) also, you forgot Brotherhood of Steel, if that had creepy locations (I can’t remember)

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